Damned Wobbly Gentlemen.
Version:1 17/06/08 by PDE ©Empress Miniatures
28mm Rules for
Colonial skirmishes.
REQUIREMENTS
All Zulu foot
units are made up of 20 man units
Zulus : 1
leader, 6 musket armed men, 4 throwing spears, all close quarter
weapons.
Regular British Infantry : 1 officer, 1 NCO, 8 privates. Rifle armed.
Irregular e.g.
Natal Native Infantry : 1 rifle armed, 9 men. 1 rifle armed. Rest assegai armed.
Regular
Cavalry : 1officer or NCO and 3 men, Carbine, sword and possibly lance armed.
Irregular
Cavalry : 1 leader and 3 men. Rifle armed,
Artillery : 4
crew.
Gatling Gun : 4 crew.
COMMAND
All units must
be issued with simple orders detailing aims and objectives for the game. For
example, hold position and defender charge redcoats and destroy them.
Regular Foot 6 + 1 x D6
NNC Foot 6 + 1 x D6
Zulus 6 + 2 x D6
Cavalry 12 + 1 x D6
Limbers 6 + 1x D6
Wagons 3 + 1x D6
Linear
obstacles such as walls, hedges, dried up river beds remove 1 D6 from the
movement allocation. Player agree on this before or during the game.
0 10 11 30
31 50 51 70
Field Gun
2,3,4,5,6
4,5,6 5,6 6
0-10
11- 20 21 30 31 40
Martini Henry 3, 4,5,6
4,5,6 5,6 6
Musket/ Shot Gun 5,6
6 N/A N/A
Carbine
4,5,6
5,6 6 N/A
Spear 6
N/A N/A N/A
Gatling Gun
3,4,5,6
4,5,6 5,6 6
Target behind
cover minus 1 from each die roll.
Firer DISORDERED
minus 1 from each die roll.
Firer SHAKEN-
minus 2 from each die roll.
Firer mounted
minus 1 from each die roll.
Irregular horse : 5
NNC : 4
Zulus :
Married Impi = 5 Unmarried = 6
+1 Brit
infantry firing volley fire from prepared positions.
-1 unit officer killed.
-1 Retiring or Routing unit passes within 10 inches .
-1 unit has taken 20% casualties
in the game and is classified as DISORDERED. (e.g 2 figures from a 10 man
unit.)
- 2 Unit taken 50% casualties in the game. And is classified as permanently SHAKEN.
- 2 second morale test in a row.
- 4 third morale test in a row.
= Zulus lie
down or crouch for following move and are pinned down. If this result occurs 2
moves in a row on the second move the unit retires 2 moves away from enemy.
Unit cannot fire for the rest of the game.
+ 1 figure on
higher ground.
+1 Regular
cavalry attacking steady Zulus
+2 Regular
cavalry attacking disordered Zulus
+3 Regular
cavalry attacking Shaken Zulus